2014 Game Sale!

Game theory is the study of how people interact in social situations. One of the most famous scenarios in this field is the "prisoner's dilemma." In the prisoner's dilemma, two members of the same criminal network are on trial, both are in solitary confinement, and both are offered release if they snitch on the other.

If both criminals betray each other, both do moderate prison time; if only one betrays, the traitor walks free and the other criminal does lengthy time; but if both remain silent, they both serve minimum prison sentences. The idea is that both criminals are best served by remaining silent—it's too risky to snitch, because both are likely to do so and therefore both serve more time than necessary.

Whatever the implications of this may be for law-abiding citizens, for bad guys it's a pretty good bit of information to have tucked away. And what does this have to do with gamers? Well, let's face it: everyone who plays a game is really the bad guy, at least to everyone else at the table. And isn't it way more satisfying to take everyone else down even if you lose than to keep things in equilibrium just to squeak by with a win?

Of course it is. Unless you're into cooperation. Non-cooperative game theory is only one branch of the discipline, after all; the other is cooperative game theory, and while it might not feed our vindictive side, it's just as fascinating as its devious twin. The interesting thing about the prisoner's dilemma is that it incorporates both cooperative and non-cooperative game theory in one problem.

You don't actually need game theory to win at games, though it can be helpful, especially if you're playing something like bridge or poker. It can also add insight into one of the relative newcomers to parlor games—the cooperative game. A lot of new games actually unite the players together to overcome some common obstacle, thus emphasizing problem solving skills and logic rather than competition and cutthroat tactics.

If you'd rather implement non-cooperative game theory than its less threatening counterpart, that's your business (we certainly would, as often as not). We'd just encourage you to find ways to grow as a family and as critical thinkers while you play these games.....whether you're cooperating or not.

If games aren't your thing, or your kids are just too young, you can check out the toys, puzzles, coloring and sticker pads from Melissa & Doug!

 


Quixx
Players roll dice quickly and score simultaneously to get the most points and avoid earning penalties.
 
Age of War
Capture castles in feudal Japan, but instead of using katanas and yumi you'll be using dice and cards.
 
Bang Dice Game
Is your opponent the sheriff? an outlaw? a renegade? Shoot first and ask later in this action-packed game.
 
 
Scrambled States of America
Trivia challenges abound in this fast-paced card game featuring the geography of the 50 United States.

Pocket Battles
Entire armies fit in your pocket, ready to battle at the roll of a die. Pit orcs against Perians if you want!
 
Hobbit Card Game
It's good guys vs. bad guys in the ultimate quest as players use cards to help Bilbo or hinder him with Smaug.
 
 
Pit
Wheel and deal commodities and gauge bullish and bearish markets in this wild, noisy, capitalist card game.
 
 
Suspend
It's pick-up sticks in reverse as players hang metal rods of various lengths in precarious arrangements.


Forbidden Desert
Find a flying machine in the desert by joining forces with the other players to brave dangers of all kinds.

 
Survive
The island is sinking, and time's running out to get your people to safety through sharks, whales and volcanoes.
 
Caverna
Each player is a dwarf farmer managing resources and work placement to win; play solo or with friends!
 
Telestrations
It's Balderdash meets Pictionary, but with a catch— everyone draws and guesses at one time.

Pirate's Cove
Sail the Caribbean, rob other pirates, fight royal navies, and trade goods while talking like a buccaneer.
 
Catan Junior
This kiddo version of the game that started the board game craze in the U.S. lets younger settlers play.
 
Ticket to Ride
Posing as the friends of Phileas Fogg, players use train cars to claim railways and map routes cross-country.
 
Memoir '44
It's the Allied invasion of Europe all over again as two players recreate famous battles with miniatures.


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