You've got ten days to get across Asia, and a bunch of cards to do it with. Don't let the educational appearance scare you off—sure, you'll learn the basic geography of the world's largest continent (and facts about each country like population and physical size), but you'll actually have fun doing it.
Players draw cards at random and place them in racks labeled Day 1-Day 10. Once you place a country or transportation card in your rack you can't move it around, though you can replace it on your turn. Bordering countries can be reached on foot, while others can only be reached by planes, ships and trains. Cards must present a linear journey from point A to point B.
Unless you're magic, you won't get the perfect lineup of cards on your first try. That's where the fun comes in, as you frantically try to make connections between cards and complete your journey first.
This isn't a difficult game, but there is a strategy element even younger players can grasp to keep things interesting during repeat play. The typically short duration of games makes it a good choice when you want to play a game but can't spare seven hours at the kitchen table. Fun for kids and adults, and just competitive enough to keep everyone on their toes.