You've got ten days to get across Asia, and a bunch of cards to do it. Don't let the educational appearance scare you off--sure, you'll learn the basic geography of the world's largest continent (and facts about each country like population and physical size), but you'll actually have fun doing it.
Players draw cards at random and place them in racks labeled Day 1-Day 10. Once you place a country or mode of conveyance card in your rack you can't move it around, though you can replace them on your turn. Bordering countries can be reached on foot, while others can only be reached by planes, ships and trains. Cards must present a linear journey from point A to point B.
Unless you're a magician, you're never going to get the perfect lineup of cards on your first try. That's where the fun comes in, frantically trying to make connections between cards and completing your journey before your opponents are able.
This isn't the world's most involved game, but there is a level of strategy (that even younger players can grasp) to keep things interesting during repeated plays. The typically short duration of games also makes it a good choice when you want to play a game but don't want to spend seven hours at the kitchen table. Fun for kids and adults alike, and just competitive enough to keep everyone on their toes.