Catan: Cities & Knights

Catan: Cities & Knights

by Klaus Teuber
Publisher: Mayfair Games Inc.
Games
Current Retail Price: $49.00
Not in stock

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Dark clouds gather over the once peaceful landscape. Wild barbarians, lured by Catan's wealth and power, maneuver to attack. Their massive warships loom against the bright orange horizon. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force.

You must be strong! Barbarians attack the weakest targets, and the victim of their onslaught will be the player who contributes the least to the defense of Catan. Don't take any chances! Field your knights!

In addition to fending off the barbarians, players compete to build the three great metropolises of Catan. Each of these magnificent centers are worth two additional victory points. To build a metropolis, players must invest in city improvements. To acquire these improvements, players must acquire the three new types of Trade Cards: Coin, Paper, and Cloth. These cards can only be gained by building a city next to mountain, forest, or pasture hexes.

In Catan: Cities & Knights you engage in the defense of Catan and compete to build the three great metropolises of Catan. Each of these magnificent centers are even more valuable than cities and are safe from the barbarians. You must invest in city improvements, which you acquire using three commodoties of trade: Coin, Paper, and Cloth. If you improve your culter, muster your knights, and enrich your fine cities, you will be the master of the great realm of Catan!

Contains:

  • 36 commodity cards, including coin, paper, and cloth
  • 54 progress cards, including trade, politics, and science
  • 6 victory point cards
  • 3 wooden metropolis pieces
  • 3 metropolis tokens
  • 1 wooden merchant figure
  • 1 custom event die
  • 1 wooden barbarian ship
  • 24 wooden knights (2 basic knights, 2 strong knights, and 2 mighty knights for each of the four player colors)
  • 12 city walls
  • 4 development flip-charts ("city calendars" for keeping track of city improvements)
  • 1 sea frame piece with spaces for moving the barbarian fleet
  • Game rules (includes overview & almanac)

 

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